R/bricks-from-tables.R
bricks_from_coords.RdConvert a data frame with x, y, z & Color columns into a 3D object
bricks_from_coords( coord_table, use_bricks = NULL, increment_level = 0, min_level = 1, max_level = Inf, increment_x = 0, max_x = Inf, increment_y = 0, max_y = Inf, exclude_color = NULL, exclude_level = NULL )
| coord_table | A data frame of a 3D brick model design. Contains 'x', 'y', and 'z' (vertical height) dimensions, as well as 'Color' from official LEGO color names.
See |
|---|---|
| use_bricks | Array of brick sizes to use in mosaic. Defaults to |
| increment_level | Default '0'. Use in animations. Shift Level/z dimension by an integer. |
| min_level | Default '1'. Use in animations. Any Level/z values below this value will be cut off. |
| max_level | Default 'Inf'. Use in animations. Any Level/z values above this value will be cut off. |
| increment_x | Default '0'. Use in animations. Shift x dimension by an integer. |
| max_x | Default 'Inf'. Use in animations. Any x values above this value will be cut off. |
| increment_y | Default '0'. Use in animations. Shift y dimension by an integer. |
| max_y | Default 'Inf'. Use in animations. Any y values above this value will be cut off. |
| exclude_color | Numeric array of color ID numbers to exclude. |
| exclude_level | Numeric array of Level/z dimensions to exclude. |
A list with elements Img_lego to pass to build_bricks.
Other 3D Models:
bricks_from_excel(),
bricks_from_mosaic(),
bricks_from_table(),
build_bricks()
#This is a 1x4 yellow brick brick <- data.frame( x = 1:4, y = 1, z=1, color = "Bright yellow", stringsAsFactors=FALSE) brick %>% bricks_from_coords() %>% build_bricks() rgl::clear3d() #This is a lot of bricks bricks <- expand.grid( x = 1:4, y = 1:2, z = 1:3) #Color them in sets of these 3 options bricks$color <- rep(rep(c("Bright yellow", "Bright red", "Tr. green"), each=4), 2) # \donttest{ bricks %>% bricks_from_coords() %>% build_bricks() rgl::clear3d() # } #Use different brick shapes by added a 'piece_type' column bricks$piece_type <- "c1" #Make all the pieces cylinders # \donttest{ bricks %>% bricks_from_coords() %>% build_bricks() rgl::clear3d() # }