Convert a data frame with x, y, z & Color columns into a brickr 3D object

bricks_from_coords(coord_table, increment_level = 0, max_level = Inf,
  increment_x = 0, max_x = Inf, increment_y = 0, max_y = Inf,
  exclude_color = NULL, exclude_level = NULL)

Arguments

coord_table

A data frame of a 3D brick model design. Contains x, y, and z (vertical height) dimensions, as well as Color from official LEGO color names. See build_colors().

increment_level

Default '0'. Use in animations. Shift Level/z dimension by an integer.

max_level

Default 'Inf'. Use in animations. Any Level/z values above this value will be cut off.

increment_x

Default '0'. Use in animations. Shift x dimension by an integer.

max_x

Default 'Inf'. Use in animations. Any x values above this value will be cut off.

increment_y

Default '0'. Use in animations. Shift y dimension by an integer.

max_y

Default 'Inf'. Use in animations. Any y values above this value will be cut off.

exclude_color

Numeric array of color ID numbers to exclude.

exclude_level

Numeric array of Level/z dimensions to exclude.

Value

A list with elements Img_lego to pass to collect_bricks().

See also