Build a brickr 3D object from rayshader hillshade & heightmap matrices

bricks_from_rayshader(hillshade, heightmap, max_height = 12,
img_size = 48)

## Arguments

hillshade |
Same as `rayshader::plot_3d()` . Hillshade/image to be added to 3D surface map. |

heightmap |
Same as `rayshader::plot_3d()` . A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All points are assumed to be evenly spaced. |

max_height |
Maximum height of plot in LEGO bricks or plates. |

img_size |
Size of output image in pixel, where one pixel = one 'brick'. Use a single value (e.g. `48` ) for a square image with 48 pixels on each side.
Use an array of two values for a rectangular image `c(width, height)` . |

## Value

A list with elements `threed_elevation`

and `threed_hillshade`

to created 3D mosiacs with the `rayshader`

package.

## See also